On March 10, 2016, the International e-Sports Federation (IeSF), one of the leading authorities in the global industry of e-sports, announced in Beijing that it had concluded an agreement on comprehensive strategic cooperation with World Cyber Arena (WCA) , an event organized by Yinchuan International Game Investment Co., Ltd. Under the agreement, both parties will provide specialized training focused on all the links in the industry chain of e-sports, including referees, comments, program production, coaches, teams and competition management, in order to build a full e-sports system of education and direct the development of standardized e-sports industry in China.
As the Organizing Committee for the Olympic Games eSports, IESF main commitment is to popularize e-sports worldwide, establishing a comprehensive training, education system and benefit for global players eSports and promote e-sports to the candidacy for the Olympic Games. After nearly 10 years of explosive growth, the Chinese market for e-sports has developed a large chain of economic industry with iResearch report indicating that the global scale of the Chinese market for e-sports expected to exceed 50,000 million RMB in the future.
However, in the midst of this rapid development, a number of problems have emerged, with a low degree of internationalization, poor organization and lack of variety in competitions, inability to organize general events, difference in ability levels of referees and unequal knowledge of commenters becoming increasingly prominent. Fundamentally, it is due to lack of professional talents of e-sports but also to lack of competition in the education of e-sports. Since replacing World Cyber Games (WCG) in 2014, WCA has endeavored to promote the development of e-sports events and the e-sports industry. Therefore, in an effort to eliminate the industrial chaos, solving the problems of restriction of industrial development and optimize the home environment of e-sports, WCA and IESF have forged a strategic alliance.
According to the source, cooperation will start by global e-sports training agencies officially certified and training. Referee and training will come first this year, followed by training in a wide range of professional fields such as coaching, team management and marketing competition next year. online and offline training will be provided with online training expected to be launched later this year.